Tron (TRX) is a blockchain technology that puts it’s focus in the field of creative content and entertainment with the basic aim of changing the internet on a universal scale. Tron (TRX) intends to shape out a decentralized content entertainment community and it is  an open source universal digital entertainment protocol.


Some month ago, Tron (TRX) launched it’s new Main Net successfully, but like other cryptocurrencies in the market, TRX has not given to the expectations of many. However, focusing on Tron’s value is being short sighted, rather the prior focus should be on what Tron as a blockchain can achieve in the long term. An investor is supposed to focus on the ample opportunities the Tron blockchain and it’s application offers to the public. There is a massive array of industries portraying their interest in collaborating with Tron and driving up it’s value. One of the industries warming up to Tron includes the Gaming Industry as well as the Sports sector.



The gaming industry is a fortune fast growing industry approximated to be a multi-billion industry and is largely warming up to the idea of blockchain technology, and Tron being on the forefront. The primary reason for Tron’s adoption in the gaming industry is because it naturally meets all the technical standards and requirements for developing complex online games in a somewhat localized environment.

For instance, game developers can easily make use of Tron’s platform to develop games at very low costs, in relation to the blockchain’s zero fees. Also, the blockchain can adequately accommodate transaction speeds of up to 10,000, making it a perfect platform any game developer would use to broadcast and advertise their efforts on a global scale.



Tron has been able to enlarge it’s influence to the gaming community by partnering with a supreme gaming company,, Xu Le, and BitGuild (also a blockchain based gaming company). These partnerships are great start ups for Tron’s intrusion into the gaming industry and also increasing it’s possibilities of regaining ownership in the virtual world of gaming.

Game developers are really taking advantage and utilizing Tron’s stable platform by launching games that have the potential of going viral and also help drive up the prices of TRX. A good example is the virtual farming game that allows players to grow crops, farm animals and also purchase farm machinery by the name Cropbyte game. In this game, all victories are paid out in TRX currency.



Additionally, the founder of Ethereum competitor, Tron, is now investing about $100 million in fully implementing video games into blockchain technology over the next three years. Now, anyone who has followed the Tron project should see this great expansion as no surprise. Tron’s plan is to completely “decentralize the web” after all. But seeing Sun double down on the idea is a positive press for the industry.

In a previous statement, Justin Sun discussed the potential for games on his decentralized platform;


“Online games have already proven to be the most mature area of traditional internet. In the future, when the internet is decentralized once again, online games will be undoubtedly crucial as well. Through establishing the blockchain game fund, Tron hopes to tackle with the inherent problems in the gaming area using the decentralization, openness, transparency, and immutability features of blockchain. As a result, players around the world can get the best blockchain gaming experience, and blockchain technologies can be spread. Decentralization of the internet will finally come true”.



In an interview with GamesBeat, Tron’s head of business development, Roy Liu, claimed that games are ultimately the first product medium to ignite on newer platforms;


“Our mission is to bring the blockchain to mass market. Games led the way to make smartphones and virtual reality more accessible. Now it’s happening with blockchain. Liu said that mobile platforms are a good comparison. Since 2007, when the first iPhone was released, the market of mobile games has been continuously expanding to $70 billion. Liu said you can foresee the day when blockchain technology-which offers transparent and secure decentralized ledger-will disrupt the global economic system, including games”.


The current state of blockchain gaming is not very concrete. Most of these games seen today are relatively barebones, with CryptoKitties being more of a trading mini game than a full fledged experience. However, because it was so early on and built on the Ethereum network, the title has taken off due to a absence of competition. Although, that has still not stopped the project from raising about $27.85 million over the course of it’s existence.


Blockchain based gaming has multiple of potential. But, there’s the idea of entirely unique items. Due to how cryptocurrencies work, each in game thing essentially has it’s own value. This means that something a player creates can potentially rise in price enough for them to make a outstanding profit. You may create a weapon that becomes so much in demand that people will pay thousands for it. That market already exists in the current gaming industry, and a blockchain based platform only makes it easier. “You can earn tokens or other stuffs, while you are playing,” claims Justin Sun. “It makes the world of “Ready Player One very real.”



Gaming is not really Justin Sun first vital investment, he also recently purchased BitTorrent early this year. He’s trying to implement the platform revolutionary file sharing technology into his own platform in an initiative entitled “Project Atlas”.

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